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Design Principles Scavenger Hunt - Comparing the Design of Hardware & Software Synthesizers

January 31, 2019

In February of 2019, I took a course surveying Human Computer Interaction and User Experience design where I spent some time studying the fundamentals of Interaction Design (IxD). I made a presentation on the basic design principles of discoverability, affordance, signifiers, mapping, feedback, and constraint. This activity allowed me to apply my understanding of Don Norman’s design principles to the domain of music gear, one of my lifelong passions. In addition to demonstrating my knowledge of foundational design principles, this project highlights my strengths in written communication and my knowledge of hardware and software synthesizers.

 

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